суббота, 9 февраля 2013 г.

настройка nitrous 3ds max viewports

This has the advantage that not only should most of the bugs have been squashed, and missing features added, but that I have had the opportunity to use the tools in production for some time now, and can give you a more user-oriented look at the programs rather than simply listing features from the spec sheet. (Although there will be a certain amount of list-making, for which I apologise in advance. It’s in

For several years now, Autodesk has produced two sets of releases per year. Spring sees the new versions of its DCC applications, and in the fall, it releases point updates вІ the ‘Subscription Advantage Packs’ вІ to those who are part of their Subscription plan. This time around, we’ve chosen to look at the software after the Advantage Packs come out, rather than on its first release.

But why review these products now?

(A note to MotionBuilder fans: yes, we realise that MotionBuilder 2012 is also part of Autodesk’s 2012 Entertainment Creation products, but we won’t be covering it here.)

This pattern is especially evident with DCC applications. We continuously see programs written, re-written, features added and features removed, all in the name of increasing performance and usability. Today, we are going to take a look at the recent evolutionary history of four of the world’s most famous DCC applications: 3ds Max 2012, Maya 2012, Softimage 2012 and Mudbox 2012

Just make the program use the existing hardware more efficiently!” And so the war continues.

Hardware versus software: the debate has gone on for decades. On one hand, you have hardware advocates advising us to throw more RAM or CPU cores at any given problem вІ and on the other, you software buffs screaming, вІ

Now all of this year’s updates and Advantage Packs are finally out, Jason Lewis assesses how the latest versions of Autodesk’s key DCC packages – 3ds Max, Maya, Softimage and Mudbox – perform in the real world.

Tuesday, December 27th, 2011 | Article by Jason Lewis

Review: Autodesk’s 2012 entertainment software

Community for Entertainment Artists

Review: Autodesk’s 2012 entertainment software | CG Channel

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